Performance Pass & Optimization
LOW / MEDIUM optimization, building LOD, interior culling, vegetation optimization, streaming improvements.
DEVELOPMENT LOG / PATCH NOTES
LOW / MEDIUM optimization, building LOD, interior culling, vegetation optimization, streaming improvements.
Rebuilding settlements, cities, villages, military locations, hidden forest locations, environmental detail.
Rozbudowa modularnego equipment, nowe ubrania, headwear, vests, backpacks.